One area which I've had to do work in lately is the design and creation of 3D environments. Generally, I like making environments, but the 2D design stage had troubled me. For instance, how to make sure you bridge the gap between the creativity and mood of the drawn image, and the reality of the 3D model? To me this concerns the accuracy of spaces, surfaces, dimensions... complex visual relationships that can be wonderfully warped in a 2D image, but have to be depressingly accurate in a 3D world.
a random student's work (?) sourced from here |
I mostly use it as a backing sheet that I trace over with pencil and paper. I also use it as a guide layer in Photoshop. It gives you a great framework for your creativity to go nuts, whilst not having to worry about the rigidity of the 3D process because - hey - you're already working on a grid. If that's too constrained for you, then you can always do some Escher inspired stuff and bend the rules...